/**  */
import { DmgTypeKey, XAbilityExclusive } from "../../types/L_Type";
import UnitX from "../../entity/UnitX";
import XBuff from "../../event/eventdef/XBuff";
import XAbilityBase from "./XAbilityBase";

/**闪避回蓝实现类  */
export default class RebArrowFireBall extends XAbilityBase{




    public execXAbility(aux: UnitX, bux: UnitX, weight:number,dmgTypeKey?:DmgTypeKey,exclusiveAttr?: XAbilityExclusive | undefined): void {
        console.log(bux.name,"【箭矢反弹】创建火球攻击目标，值:",weight)

        //可以根据weight权重 这里weight应该传递反弹箭矢数量 决定创建的火球数量  参考调用类ArrowManager

    }
 
 
 
 
 


  
}  